According to an annual market survey report conducted by the agency, Korea’s domestic game market reached 8.8 trillion won in 2011, making up 6% of worldwide game market.
PC-based online games were a most powerful driving force, generating 6.2 trillion won in collective revenue, or 70.8% in 2011.
Mobile games represented only 4.8% of the 2011 game markets, chalking up 423.6 billion won in annual revenue.
Yet, the sales of mobile games jumped by 33.8% in 2011 from a year, and are expected to lead the spectacular growth of Korean game market in the years to come, as the penetration of smartphones are gaining up speed to become a most favorite mobile gaming platform.
One out of every 6 Koreans, or 30 million people are using smartphones, and smartphones are becoming a most favorite media where people love to play game.
Meanwhile, the report revealed exports of Korean games surged by 48.1% to hit US$2.4 billion in 2011, while imports slipped 15.5% to US$205 million.